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Bodywork Spa Group

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Luke Peterson
Luke Peterson

Space Pirates And Zombies V1.605 __FULL__

v1.000- Added tutorial skipper- Added cloning system- Added update checker- Added in game upcoming feature list- Added respec- Added difficulty levels- Added specialists- Added stored designs for each hangar for easy switching- Added a reset design button to reset the design to the current ship- Added ships have a sense of self preservation (avoid exploding ships, if it will do major harm)- Added cloaking stealth damage 1.5x + specialist and research boosts.- Added Surplus cloaking device.- Added zombie killers have shields- Added zombie killers have armor- Added on killer conversion shields and armor gone but will repair- Added an extra set of 3 intro stars to make game start more sane- Added critters damage shields armor and hull over time, progressively- Added level down difficulty option (one way only)- Added option to turn off auto pause on lose focus- Added goon pods.- Changed doubled critter shield damage.- Changed higher critter health- Changed smoother critter spawning- Changed cull extra effects when frame rate is low.- Changed critter updates optimized- Changed self destructing ships cut their engines to drift into targets- Changed zombie ships cannot spawn eggs for 5 seconds after birth.- Changed ruptured eggs cause greater damage to the spawned ship.- Changed rammed zombie critters do double damage but go splat- Changed armor must be < 25% for critters to invade- Changed hull must be < 50% for critters to invade.- Changed zombie ship repair rate lowered- Changed doubled boarding combat speed- Changed zombies will not fire on infected ships.- Changed zombie tech level scales with the progress toward the final battle. instead of being locked at 90- Changed increased data cube lifetime- Changed mass bombs inherit ship velocity- Changed mass bombs now explode to drop a gravity well (does not effect allies)- Changed mass bomb flight time effects grav well radius.- Changed research damagestrength effects wisp damage too- Changed research damagestrength also effects strength of gravity well.- Changed mass bombs impact with high projectile damage- Changed hunter srms are do ion damage but can hunt cloakers too (ion damage trippled)- Changed lowered SRM count. spamming was overpowered. (also cpu pig)- Changed launcher boosters from 25% bonus to 20% bonus to reload speed.- Changed slight increase to missile reload times- Changed slight increase in power consume for missiles- Changed escorted ships get much less angry from friendly fire.- Changed mass bombs no longer player pilotable. fire like torps now- Changed upped mission counts in general and made metagame changers more common- Changed lowered spread on scatter and particle cannons- Changed drone bombers do high explosive damage- Changed increase to disruptor cannon damage and speed- Changed particle cannons, shoot 2x as fast as disruptors, do universal damage, shorter range than cannons, more power effieient shoot 6 shots at a time- Changed scatter cannons longer range and do ion damage.- Changed tractor beams work while cloaked- Changed Auto target and first press of prev or next target target closest to reticule- Changed targeting system will target the ship under the reticule on prev or next target pressed, always- Changed inertial engines upgraded. Better top speed and acceleration. Very nice engine now.- Changed removed inertial engines ambient damping- Changed ai avoids wisps dropped by mass bombs- Changed leech beams 40% weaker.- Changed +50% goons cap, 20% default goons- Changed more turns between zombie attacks- Changed leech beams effect zombie killers but not breeders- Changed ion damage effects zombie killers but not breeders- Changed dont allow zombie ships to shoot crew pods- Changed turret firing mode made global and saved- Changed collection mode made global and saved- Changed request crew hotkey added (M)- Changed lots of upgrades for mines. beware.- Changed AI better at deploying minefields.- Changed mine droppers cloak disrupts when they lay a mine- Fixed ai should not attack spaced goons anymore- Fixed Cloaking booster hooked up properly- Fixed repaired ships inheriting current design instead of just fixing current ship

Space Pirates And Zombies V1.605

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